Screeno_Degree_Logo.png

Please note… From 2020 we will be running a new film degree, ‘BAHons Creative Filmmaking’. The information of this exciting new degree is given below:

Level 4 - Year 1

C51: Immersion (20 credits)

A perfect way to start the year - immerse yourself in all the skills you'll need to succeed at Screenology. We will be looking at creativity, learning and higher education all at once. This module is unique - it will be the only module running in the first few weeks and is dedicated solely to help you orient yourself as a student. You will immerse yourself in basic filmmaking skills, critical thinking skills, study skills, creative thinking skills, writing skills - a holistic, low-pressure introduction that will be measured on a pass/fail basis, so you can just focus on being here and understanding our learning philosophy.

C52: Self (20 credits)

This module creates a space for you to begin your focused journey as a creative. You will delve into your own skillset - the skills you already have and the skills you'd like to develop. You'll be doing some visioning and planning for your path as a maker, and also creating a piece of practical work that communicates something about you. This is a practical module, but also one that centers personal creative development, and outlines the premise of independent learning and responsibility

C53: Collaborate (20 credits)

All makers need to collaborate, and this module will introduce you not only to how to work with other people, but how to understand yourself in relation to the group and the project. Another practical module, but one that will also focus heavily on reflection and identifying the 'soft' - or 'essential' - skills that are core to success in the creative industries.

C54: Creative Skills (20 credits)

This is the first of a series of modules that will focus in on building specific practical skills. A number of creative skills will be covered - writing, design, camera, performance, sound, editing - and you will have the chance to explore and understand them all. At this point, you will be gaining knowledge around all parts of the process, in order to inform you moving forward when you specialise.

C55: Story (20 credits)

Technical knowledge can be important if you want to go into a specific crew role, but storytelling is key for all creatives. This module is dedicated to understanding the fundamentals of story, so as to make anything you create compelling and engaging for an audience. We encourage breaking creative rules and formulae! But to break them, we must understand them.

C56: Space (20 credits)

The Space module will ask you to think more broadly about the work you're creating, and how fundamental design and environment are to the atmosphere of any work. How are you using what's available to you? Are you paying attention to the detail and the expanse at the same time? Learning how to treat and enhance a space as a maker will lift your work to the next level.

Level 5 - Year 2

D51: Core Skills (20 credits)

Another skills module to kick off the second year allows you to begin specialising in your chosen skillsets. You'll choose a couple of key skills to focus on, exploring and researching them, and making work that will show your development. You will work with peers and tutors to develop your specific skills, identifying areas for development and practicing giving constructive feedback to others.

D52: Exploration (20 credits)

This research module allows you to delve into an area of filmmaking that interests you, and learn how to create a compelling argument. Not only will you learn more about a specific area of film and how to communicate a key message around it, but you will also be able to understand more about the learning process itself, specifically independent learning. This module is as much about research and study skills as it is about the research you'll undertake, developing your awareness about how to find and use information.

D53: Poetics (20 credits)

How does an artist make the mundane poetic? Through many art forms, including filmmaking, we can understand how to transform source material or inspirations into poetic work that resonates. Perhaps you have another artistic interest, or would just like to explore your creative self from another angle or space. Perhaps you want to develop your personal style. Either way, this is a place for expansion.

D54: Out There (20 credits)

This work placement module will push you to get at least a week of real-world experience in the creative industries. Students will source their own placements, with support from tutors. Students can pursue any creative experience for the work placement, which becomes a jumping-off point for learning, reflection and greater understanding about the realities of our wide-ranging industry.

D55: Forms (20 credits)

This is a space to understand more about genre and technique. What are the key differences between art forms, styles and modes? What makes a satire, or a thriller, or a melodrama? Not only will you research different forms of interest, but you will make your own work that either follows or breaks genre rules.

D56: Experimentation/Reinvention (20 credits)

This experimental module will allow you free rein to take an existing piece of work and entirely recraft it. You will reflect on a piece of work, and analyse it for improvement or reinvention. You will practice devising a new piece of work from source material, understanding how the process of adaptation can lead you to a greater understanding of story and how it works. It will also call on you to develop your willingness to experiment, and break new ground.

Level 6 - Year 3

H53: Final Portfolio (40 credits)

This module will run across both semesters of the year, and does what it says on the tin. You will plan, develop and execute a portfolio of practical work that will help you transition from where you are now, to where you want to be in the future. You can create a single, focused project or a varied body of work in a variety of genres and styles. But whatever you choose to focus your practical sights on this year, you will need to work hard, both independently and collaboratively, to ensure that you pull off your most professional creative work yet. You may use your work as a calling card for the year that follows - or, perhaps, a place from which to begin the sequel…

H51: HoD Skills (20 credits)

A continuation of the 'skills module' thread, HoD Skills will get you working as a leader in your chosen skill. You will be looking for projects in which to be the Head of Department, producing work as a leader in a team. Not only will you be putting your chosen creative skills into practice, but this will crucially combine with learning production and leadership skills more generally.

H52: Leadership (20 credits)

Putting into practice all of the critical thinking, proactivity and independent learning skills you've developed over the past two years, you will lead a project with a community outside Screenology. This will allow you to take your work and your skills into the real world, proving to yourself that you can be a driver of real, significant change in the world.

H54: Being Out There (20 credits)

As a follow up to the work placement Out There module at Level 5, you will focus on being out-in-the-world, amongst the existing industry, and developing your personal promotional material. However you wish to work, you will need to be able to network and collaborate with other people and organisations, and this module asks you to focus on exactly that - connecting and communicating with others who you want to work with.

H55: Adventure (20 credits)

A culmination of many of the skills and threads you have fostered over three years, the Adventure module asks you to go out and tell a story from a new space, with a new community, and a new mindset. The idea is to get out of your comfort zone - take yourself aside from the work that you normally make, that focuses on you and your desires, and make work alongside another group, that serves them and expands your awareness of other people's stories.